Leather, Value of:
Light-Leather: 1 electrum per damage-point.
Heavy-Leather: 2 electrum per damage-point.
Scale-Hide: 3 electrum per damage-point.
Troll-Hide: 4 electrum per damage-point.
Dragon-Hide: 50 electrum per damage-point.
Borgus: 6 electrum per damage-point.
Related Topics:
Leather:
Leather, Value of: - YOU ARE HERE
Leather Qualities, Weapon Damage Adjustment for:
Ore (steel):
Steel Alloys, Weapon Damage Adjustment for:
Woods:
Wood Types, Weapon Damage Adjustment for: