Leather, Value of:

 

     Light-Leather:     1 electrum per damage-point.

     Heavy-Leather:   2 electrum per damage-point.

     Scale-Hide:          3 electrum per damage-point.

     Troll-Hide:           4 electrum per damage-point.

     Dragon-Hide:      50 electrum per damage-point.

     Borgus:                6 electrum per damage-point.

 

Related Topics:

Leather:

Leather, Value of: - YOU ARE HERE

Leather Qualities

Leather Qualities, Weapon Damage Adjustment for:

 

Ore (steel):

Ore, Value of:

Steel Alloys

Steel Alloys, Weapon Damage Adjustment for:

 

Woods:

Wood, Value of:

Wood Types:

Wood Types, Weapon Damage Adjustment for: